All times are UTC+01:00




Post new topic  This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 
Author Message
PostPosted: Wed Sep 09, 2009 1:35 am 
Offline
Webmaster
Webmaster
User avatar

Joined: Thu Aug 27, 2009 2:03 am
Posts: 117
Location: Sacramento, California, United States Of America
Quote:
I've been going through mtad.scm and mtas.scm (Deathmatch and Stunt gamemodes, respectively), fixing various bugs, adding new features, and optimizing code. See also my GTA3:MTA SCM Update which I'm currently working on.


Deathmatch SCM changelog:
Quote:
BUGS FIXED:

• Vice City Crusader having 200 armor after respawning. The skin is now usable.
• A player will no longer mount a motorcycle as a passenger if there is no driver (to prevent a crash). There are still other issues with motorcycles that are unable to be fixed, however.
• Fixed death upon exiting a helicopter as a passenger.
• Implemented check for being dead inside cars.
• Disabled drive-by in vehicles since it’s unsynced.
• The Machete is not synced. Changed VCC's melee weapon to the Hammer.
• Yellow Rancher at North Point Mall now respawns properly.
• Silenced Ingram (Tec10) at Leaf Links fixed (it gave you negative ammo, thus rendering the weapon unusable in most cases).
• Tweaked some spawn points’ z-angles.
• Corrected some pickups that had incorrect Z coordinates.
• Fixed many door/lift Z angles to stop infinite loops if you were holding down the "forward" key.
• Player no longer receives $12 upon entering a Taxi/Cabbie.
• Radar is not visible in the “wasted” screen (the player’s blip would change direction 180º every few seconds; it looked annoying).
• Hospital treatment is now free (i.e., no more -$100 upon death).
• Fixed an exploit where you could control Tommy from the spawn roof with the spawn menu still active.
• Optimized a massive amount of code and removed unused/debug code.

FEATURES ADDED:

• All Pay’n’Sprays functioning. Color changing is disabled since it’s not synced. Do note that other players and passengers may not see the car “repaired” after spraying (even though you do), but it will have full health. Any vehicle, including emergency vehicles, is sprayable.
• All interiors implemented: Print Works, Rifle Range, Lawyer's Office, Apartment 3C, VROCK Recording Studio, Love Fist "Temple of Rock", Biker Bar, Auntie Poulet's house, and Café Robina.
• Lifts implemented: Hyman Condos, Gonzalez' house (directly behind the Malibu; Gonzalez was the guy you had to kill in the single-player mission "Treacherous Swine"), the VCN building, and the Bank Vault lift.
• Stunting and unique jumps implemented. Works just as in the Stunt gamemode, except your money (score) does not show up in the scoreboard, and money has no purpose at this time.
GTA3:MTA’s altimeter implemented.
• All garages opened. They just open and close, no function at all otherwise.
• Yellow Cheetah moved into "Sir, Yes Sir!" garage (in other words, into the garage it was in front of in stock 0.5).
• Moved Maverick and PCJ600 (yellow) spawns. The Maverick spawns on the Helipad of the building near its former spawn, and the PCJ nearby the small pier next to the bridge. Looks more realistic.
• Ambulances added: one replaced the red BF Injection downtown; the other replaced the Virgo at the Sailor spawn. The first one can be found at Vice Point Hospital, and the second one can be found in the alleyway by the Little Havana Hospital.
• Fire Truck moved to the Fire Department downtown. Again, looks more realistic.
• Added all of the missing objects from Cortez's boat: furniture on the deck, door textures, the getaway boat, and the gangplank. No more drowning!
• Removed the Cleaver from the tool shops as it isn’t synced, and added the Hammer at the North Point Mall and Downtown tool shops.
• Golf Club spawns near the Caddy at Leaf Links.
• Secret Service striped suit skin spawn moved to the bottom of the stairs.
• Opened the Vercetti Mansion doors.
• “Known Rivals” text in spawn menu removed. (here's a picture.)
• MTA 0.4 help marker removed.
• Enabled second newspaper type. (here's a picture.)

Stunt SCM changelog:
Quote:
BUGS FIXED:

• Fixed death upon exiting a helicopter as a passenger.
• Implemented check for being dead inside cars.
• A player will no longer mount a motorcycle as a passenger if there is no driver (to prevent a crash). There are still other issues with motorcycles that are unable to be fixed, however.
• Fixed an exploit where a player would spawn in a vehicle if they pressed action/enter key during environment loading.
• Fixed an exploit where you could control Tommy from the spawn roof with the spawn menu still active.
• Removed an unsynced Bloodring Banger from the Bloodring.
• Player no longer receives $12 upon entering a Taxi/Cabbie.
• Radar is not visible in the “wasted” screen (the player’s blip would change direction 180º every few seconds; it looked annoying).
• Hospital treatment is now free (i.e., no more -$100 upon death).
• Optimized a massive amount of code and removed unused/debug code.

FEATURES ADDED:

• All Pay’n’Sprays functioning. Color changing is disabled since it’s not synced. Do note that other players and passengers may not see the car “repaired” after spraying (even though you do), but it will have full health. Any vehicle, including emergency vehicles, is sprayable.
• Unique jumps implemented. If you have the time and are bored enough to do all 36 unique jumps in one MTA session (and your game doesn’t crash!), then you get the money/score bonus as you would in single player.
• All interiors implemented: Print Works, Rifle Range, Lawyer's Office, Apartment 3C, VROCK Recording Studio, Love Fist "Temple of Rock", Biker Bar, Auntie Poulet's house, and Café Robina.
• Lifts implemented: Hyman Condos, Gonzalez' house (directly behind the Malibu; Gonzalez was the guy you had to kill in the single-player mission "Treacherous Swine"), the VCN building, and the Bank Vault lift.
GTA3:MTA’s altimeter implemented.
• All garages opened. They just open and close, no function at all otherwise.
• Added all of the missing objects from Cortez's boat: furniture on the deck, door textures, the getaway boat, and the gangplank. No more drowning!
• Opened the Vercetti Mansion doors.
• Enabled second newspaper type. (here's a picture.)
Other SCM Changes (both gamemodes):
Quote:
• Passenger key changed to “G” to avoid conflict with default GTA bind to “V”.
• Wanted stars moved off-screen.
american.gxt Changes:
Quote:
• Condensed the file to 48kb (originally 410kb) by removing most of the cut scene data and most of the unused credits. I’ve added some text for a few interiors which had no related text. Also fixed a couple trivial typos, as well as modified the “restart multi theft auto” to include a note that using this option crashes the game.
One of my former team members has created an preview video, but it's woefully out of date. You can find it here. (it says Vice City: Enhanced, but that isn't the name of the project)

_________________


Last edited by SugarD-x on Sun Jan 24, 2010 8:29 am, edited 5 times in total.

Top
   
 
Display posts from previous:  Sort by  
Post new topic  This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 

All times are UTC+01:00


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
© Project Redivivus, A Multi Theft Auto Group